Botnik predictive used in page school.html as the butt-dialed text
message sent by the player. This was used to distract the player from
the main evil of the game, which is the frog.
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Anagram generator used in second.html and home.html as the anagram
lesson and mysterious voice. I thought it would be creepy to deliver a
message through anagrams, and thought it would give a more mysterious
feeling.
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n+7 used in page Blu2.html (variation was n+3) as the creepy altered
text in the opening page. I felt like the new opening page had to have
more creepy feeling, and n+7 was the perfect use for it.
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charNG used in page Opening2.html as the creepy altered text. Same as
all the other altered pages, I wanted to give it a feeling of breaking
down-being the same game but one that is being destroyed.
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Markov Generator was used in page phone2.html as creepy altered text.
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Otter.ai transcription was used in page school2.html as... creepy
altered text!
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Stylized hr tag used in page gohome.html as indicator of written texy by
the player. It was used as a sort of outline of a piece of paper.
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line height alteration on page phone2.html. This was to give the page a
broken feel, like the game itself is imploding.go to page
letter spacing alteration on page school2.html, same reason as the height alteration.
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