my new frog!

my new frog!



Where everything was used

  • Oblique Strategies were used to inspire the story
  • Botnik predictive used in page school.html as the butt-dialed text message sent by the player. This was used to distract the player from the main evil of the game, which is the frog. go to page
  • Anagram generator used in second.html and home.html as the anagram lesson and mysterious voice. I thought it would be creepy to deliver a message through anagrams, and thought it would give a more mysterious feeling. go to page
  • n+7 used in page Blu2.html (variation was n+3) as the creepy altered text in the opening page. I felt like the new opening page had to have more creepy feeling, and n+7 was the perfect use for it. go to page
  • charNG used in page Opening2.html as the creepy altered text. Same as all the other altered pages, I wanted to give it a feeling of breaking down-being the same game but one that is being destroyed. go to page
  • Markov Generator was used in page phone2.html as creepy altered text. go to page
  • Otter.ai transcription was used in page school2.html as... creepy altered text! go to page
  • Stylized hr tag used in page gohome.html as indicator of written texy by the player. It was used as a sort of outline of a piece of paper. go to page
  • line height alteration on page phone2.html. This was to give the page a broken feel, like the game itself is imploding.go to page
  • letter spacing alteration on page school2.html, same reason as the height alteration. go to page

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